Ammo Factory

Rank 1: Produce 50% more rounds when crafting ammunition Rank 2: Produce 75% more rounds when crafting ammunition Rank 3: Produce 100% more rounds when crafting ammunition Rank 4: Produce 150% more rounds when crafting ammunition

Blood Sacrifice

Rank 1: When you die, teammates gain +25 DR and heal 40 HP over 8 sec Rank 2: When you die, teammates gain +30 DR and heal 50 HP over 10 sec Rank 3: When you die, teammates gain +35 DR and heal 60 HP over 12 sec Rank 4: When you die, teammates gain +40 DR and heal 70 HP over 14 sec

Brawling Chemist

Rank 1: Generate 1 combat enhancing chem every hour. Up to a max of 3 Rank 2: Generate 1 combat enhancing chem every 50 minutes. Up to a max of 4 Rank 3: Generate 1 combat enhancing chem every 40 minutes. Up to a max of 5 Rank 4: Generate 2 combat enhancing chem every 40 minutes. Up to a max of 5

Collateral Damage

Rank 1: Enemies killed with a melee weapon have a 10% chance to explode. Rank 2: Enemies killed with a melee weapon have a 13% chance to explode. Rank 3: Enemies killed with a melee weapon have a 16% chance to explode. Rank 4: Enemies killed with a melee weapon have a 20% chance to explode

Detonation Contagion

Rank 1: Enemies killed with a thrown explosive have a 20% chance to explode Rank 2: Enemies killed with a thrown explosive have a 30% chance to explode Rank 3: Enemies killed with a thrown explosive have a 40% chance to explode Rank 4: Enemies killed with a thrown explosive have a 50% chance to explode

Electric Absorption

Rank 1: 10% chance energy attacks recharge power armor’s fusion core Rank 2: 13% chance energy attacks recharge power armor’s fusion core Rank 3: 16% chance energy attacks recharge power armor’s fusion core Rank 4: 20% chance energy attacks recharge power armor’s fusion core

Exploding Palm

Rank 1: While unarmed, 5% chance of triggering an explosion on attack hits Rank 2: While unarmed, 10% chance of triggering an explosion on attack hits Rank 3: While unarmed, 15% chance of triggering an explosion on attack hits Rank 4: While unarmed, 20% chance of triggering an explosion on attack hits

Far-Flung Fireworks

Rank 1: Enemies killed with a ranged weapon have a 10% chance to explode Rank 2: Enemies killed with a ranged weapon have a 13% chance to explode Rank 3: Enemies killed with a ranged weapon have a 16% chance to explode Rank 4: Enemies killed with a ranged weapon have a 20% chance to explode

Follow Through

Rank 1: Ranged sneak damage increases damage to target by 10% for 30 seconds Rank 2: Ranged sneak damage increases damage to target by 20% for 30 seconds Rank 3: Ranged sneak damage increases damage to target by 30% for 60 seconds Rank 4: Ranged sneak damage increases damage to target by 40% for 60 seconds

Funky Duds

Rank 1: +50 Poison Damage Resist when wearing a matching set of armor Rank 2: +100 Poison Damage Resist when wearing a matching set of armor Rank 3: +150 Poison Damage Resist when wearing a matching set of armor Rank 4: +200 Poison Damage Resist when wearing a matching set of armor

Hack and Slash

Rank 1: 20% chance for melee VATS attacks to do area damage Rank 2: 30% chance for melee VATS attacks to do area damage Rank 3: 40% chance for melee VATS attacks to do area damage Rank 4: 50% chance for melee VATS attacks to do area damage

Legendary Agility

Rank 1: +1 AGI and +1 AGI Perk Points. Perk Points cap at 15 Rank 2: +2 AGI and +2 AGI Perk Points. Perk Points cap at 15 Rank 3: +3 AGI and +3 AGI Perk Points. Perk Points cap at 15 Rank 4: +5 AGI and +5 AGI Perk Points. Perk Points cap at 15

Legendary Charisma

Rank 1: +1 CHA and +1 CHA Perk Points. Perk Points cap at 15 Rank 2: +2 CHA and +2 CHA Perk Points. Perk Points cap at 15 Rank 3: +3 CHA and +3 CHA Perk Points. Perk Points cap at 15 Rank 4: +5 CHA and +5 CHA Perk Points. Perk Points cap at 15

Legendary Endurance

Rank 1: +1 END and +1 END Perk Points. Perk Points cap at 15 Rank 2: +2 END and +2 END Perk Points. Perk Points cap at 15 Rank 3: +3 END and +3 END Perk Points. Perk Points cap at 15 Rank 4: +5 END and +5 END Perk Points. Perk Points cap at 15

Legendary Intelligence

Rank 1: +1 INT and +1 INT Perk Points. Perk Points cap at 15 Rank 2: +2 INT and +2 INT Perk Points. Perk Points cap at 15 Rank 3: +3 INT and +3 INT Perk Points. Perk Points cap at 15 Rank 4: +5 INT and +5 INT Perk Points. Perk Points cap at 15

Legendary Luck

Rank 1: +1 LCK and +1 LCK Perk Points. Perk Points cap at 15 Rank 2: +2 LCK and +2 LCK Perk Points. Perk Points cap at 15 Rank 3: +3 LCK and +3 LCK Perk Points. Perk Points cap at 15 Rank 4: +5 LCK and +5 LCK Perk Points. Perk Points cap at 15

Legendary Perception

Rank 1: +1 PER and +1 PER Perk Points. Perk Points cap at 15 Rank 2: +2 PER and +2 PER Perk Points. Perk Points cap at 15 Rank 3: +3 PER and +3 PER Perk Points. Perk Points cap at 15 Rank 4: +5 PER and +5 PER Perk Points. Perk Points cap at 15

Legendary Strength

Rank 1: +1 STR and +1 STR Perk Points. Perk Points cap at 15 Rank 2: +2 STR and +2 STR Perk Points. Perk Points cap at 15 Rank 3: +3 STR and +3 STR Perk Points. Perk Points cap at 15 Rank 4: +5 STR and +5 STR Perk Points. Perk Points cap at 15

Master Infiltrator

R1: Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skill R2: Auto-unlock skill 1 terminals and locks.+3 Lockpick and Hacking skills Rank 3: Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills Rank 4: Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills

Power Armor Reboot

Rank 1: 15% chance to auto-revive with full health if you die in Power Armor Rank 2: 20% chance to auto-revive with full health if you die in Power Armor Rank 3: 30% chance to auto-revive with full health if you die in Power Armor Rank 4: 40% chance to auto-revive with full health if you die in Power Armor

Power Sprinter

Rank 1: While in Power Armor, Sprinting consumes 20% fewer Action Points Rank 2: While in Power Armor, Sprinting consumes 30% fewer Action Points Rank 3: While in Power Armor, Sprinting consumes 40% fewer Action Points Rank 4: While in Power Armor, Sprinting consumes 50% fewer Action Points

Retribution

Rank 1: Blocking a melee attack restores 1 HP and 1 AP for 15 seconds Rank 2: Blocking a melee attack restores 2 HP and 2 AP for 15 seconds Rank 3: Blocking a melee attack restores 3 HP and 3 AP for 15 seconds Rank 4: Blocking a melee attack restores 4 HP and 4 AP for 15 seconds

Sizzling Style

Rank 1: +50 Fire Damage Resist when wearing a matching set of armor Rank 2: +100 Fire Damage Resist when wearing a matching set of armor Rank 3: +150 Fire Damage Resist when wearing a matching set of armor Rank 4: +200 Fire Damage Resist when wearing a matching set of armor

Survival Shortcut

Rank 1: Generate 1 survival aiding chem every 30 minutes. Up to a max of 5 Rank 2: Generate 1 survival aiding chem every 25 minutes. Up to a maximum of 6 Rank 3: Generate 1 survival aiding chem every 20 minutes. Up to a maximum of 7 Rank 4: Generate 2 survival aiding chem every 20 minutes. Up to a maximum of 10

Taking One For The Team

Rank 1: Enemies take 10% more damage when they attack you, if you’re on a team Rank 2: Enemies take 20% more damage when they attack you, if you’re on a team Rank 3: Enemies take 30% more damage when they attack you, if you’re on a team Rank 4: Enemies take 40% more damage when they attack you, if you’re on a team

What Rads?

Rank 1: +50 Rad Resist, restore 1 Rad per second Rank 2: +75 Rad Resist, restore 2 Rad per second Rank 3: +100 Rad Resist, restore 3 Rad per second Rank 4: +300 Rad Resist, restore 6 Rad per second.

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